Pencils before rigs
Notebooks full of portraits, inter-school art competitions, and an older brother, Shubham, who made sure the hobby turned into something more.
I was just a curious kid who loved to paint and sketch.
Now showingGrand Theft Auto VI · Rockstar Games
INT. Global animation artist · Games · Film · Commercials
Global animation artist and director. Cinematics, gameplay, series and brand films for studios and brands worldwide.
CREDITS Clients, studios, titles & universities










AAA games, a Riot campaign, animated series and CG films. Click any shot to watch it with sound.
From Rockstar's open worlds to children's animation. Every title here had my hands on its characters.

“A story filled with relentless passion and pursuit of storytelling through animation.”
I call myself a storyteller first. The tools changed along the way. The goal stayed the same: make the audience feel something.
Read the full story →Notebooks full of portraits, inter-school art competitions, and an older brother, Shubham, who made sure the hobby turned into something more.
I was just a curious kid who loved to paint and sketch.
GTA, Red Dead, Max Payne, Far Cry. Noticing how games made me feel led to a B.Des in Animation & Motion Graphics, a VR project, a game prototype and the friends who shaped my career.
Seeing my name roll on Red Dead Redemption 2 and GTA V was a dream come true. Those are the games that raised me. Grand Theft Auto VI followed.
Truly a dream come true.
Original IP alongside client work.
A sci-fi psychological-horror game about the blur between humanity and technology, built with 3D artist Jwalin Adhyaru, developer Abhimanyu and coordinator Shruti Bhat. I lead character design, concept art and animation direction.
Workshops and juries in game design, Blender, concept art and character animation for the next generation of game and animation talent.
Game design workshop: pre-production, core mechanics and designing from real game examples.
Visiting faculty for a Concept Art & Blender workshop: 3D fundamentals, visual storytelling and studio workflows.
Game design workshop with hands-on sessions on story, mechanics and prototyping.
Invited jury for the 48-hour Global Game Jam at Unitedworld Institute of Design, Karnavati University.
“Never put a tag of skill on yourself.”
Studios, game teams and brands come to me for animation that carries a story. I can take it from idea to final delivery.
Trailers, cutscenes and story sequences with strong character performance.
Responsive, polished player and NPC animation, tested in engine.
Character animation for animated films, series and studio IPs.
Commercials, campaigns, mascots and brand design that people remember.
I work with a small, trusted team of artists who have delivered alongside me for big international clients, so your project gets direction, production and polish under one roof.
Start a projectLooking for cinematic or gameplay animation, film or series animation, or a brand commercial? Get in touch. I also accept invitations to teach, speak and judge.
rajatgupta2115141@gmail.com
I lead animation projects for international studios and brands. My work spans Rockstar Games titles including Grand Theft Auto VI, GTA V, Red Dead Redemption 2 and GTA Online, a VALORANT campaign for Riot Games, and Disney Junior's Morphle.
Together with a hand-picked team of talented artists across India, I run projects like a studio: one point of contact, one creative vision, and delivery from the first concept to the final frame. Cinematics, gameplay animation, series, commercials and brand design, all under one roof.
Clients bring us in for more than execution. We shape the idea, direct the performance and guide the production, so the finished work lands exactly where it should: on screen, on time and at a world-class standard.
Click any title with an arrow to watch it on the work page.
Skills are the entry ticket. This is how I carry a project from the first idea to the finished piece.
Find the story and the hook before a single key is set. What should the audience feel, and why will they remember it?
Shape the look, the character performance and the pacing, so every shot pulls the same way.
Hands-on animation at AAA polish, tested in engine and refined with designers and programmers until it feels right.
Mentor the team, unblock problems and keep quality high through delivery. It's what I do in lecture halls every semester.
Invited by universities and events across India to judge, mentor and lead workshops. See the workshops →



